Paper 37a1:
Fantasy, Reality & Animation: Factors in Design [Fantasía, realidad y animación: Factores en diseño]

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id 37a1
authors Flanagan, Robert H.
year 2000
title Fantasy, Reality & Animation: Factors in Design [Fantasía, realidad y animación: Factores en diseño]
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 64-68
summary Cristine Boyer, author of CyberCities, has addressed some of the most difficult issues confronting design education today. It can be surmised from Boyer that digital technology has unlocked two areas related to urban and architectural design experimentation. First, symbolic representation, especially high level representation, along with its associative development, becomes addressable through digital means. Second, the translation of these symbolic compositions is significantly enhanced by emerging digital capabilities. It appears that the development of these two areas becomes the focus of contemporary “creativity” It is also predictable that the resulting discontinuous (logical) link in the design process (processes of symbolic development and translation) is where the designer intervenes. This paper explores “creativity” as made possible by digital technology. Methodology: Experimental digital design processes are examined and evaluated for their ability to assist in understanding the place of animation in the design process. These student projects investigate the evolving capabilities of design through animation.
series SIGRADI
email rflanaga@carbon.cudenver.edu
content file.pdf (877,330 bytes)
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last changed 2006/11/14 07:14
 
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