Paper 433c:
Reconstruccion Digital de Arquitectura: Un Metodo de Enseñanza en Modelaje, Rendering, y Animacion

Cumulative Index of Computer Aided Architectural Design
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id 433c
authors Kensek, Karen
year 1998
title Reconstruccion Digital de Arquitectura: Un Metodo de Enseñanza en Modelaje, Rendering, y Animacion
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 132-139
summary Throughout time, scholars have been resurrecting the architecture of past ages, Sir Arthur Evans with the Palace of Knossos in Crete, Heinrich Schliemann with the ruins of Troy, and Thor Hyerdahl with the Kontiki and Ra ship reconstructions. Digital reconstruction provides a powerful means to portray architecture and environments that no longer exist; structures that exist in a decayed form can be restored to an appearance of their former condition; and artist's visions that never existed can be reinterpreted in three-dimensions. These types of projects are highly suitable for teaching students, especially in advanced classes, how to use computer graphics for modeling, rendering, and animation. It is often difficult to gather accurate geometric and texture data and the information that is available is often ambiguous or even contradictory. The ambiguity of the information forces the students to truly study and attempt to comprehend what they are trying to model. Indeed, working with incomplete and contradictory graphical information is a normal part of architectural practice that one often has to deal with in the early stages of design
series SIGRADI
email kensek@usc.edu
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last changed 1999/04/02 11:38
 
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