Paper df9c:
A CREATIVE CURRICULUM: PUTTING TECHNOLOGY IN ITS PLACE [UN PLAN DE ESTUDIOS CREATIVO: COLOCANDO A LA TECNOLOGÍA EN SU LUGAR]

Cumulative Index of Computer Aided Architectural Design
in Spanish

Works

Welcome guest _anon_12680

id df9c
authors Cruickshank, G., Paterson, I. and Natanson, L.
year 2001
title A CREATIVE CURRICULUM: PUTTING TECHNOLOGY IN ITS PLACE [UN PLAN DE ESTUDIOS CREATIVO: COLOCANDO A LA TECNOLOGÍA EN SU LUGAR]
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 september 2001, pp. 218-220
summary The accessibility of 3D Modelling software presents challenges in the delivery of education aimed at developing creativity. Despite opening up innovative avenues of artistic possibility, computer technologies are essentially two-dimensional, hard to master and may restrict creativity itself. This paper describes a curriculum designed to develop creativity within an Electronic Arts programme. A student-centred, experiential learning approach was taken, which challenged students to set personal objectives within set project constraints. Formal critique sessions allowed students to develop a critical perspective. Conclusions are drawn as to the applicability of the approach to other non-artistic areas.
series SIGRADI
email I.Paterson@tay.ac.uk
content file.pdf (144,924 bytes)
discussion No discussions. Post discussion ...
ratings
last changed 2006/11/14 07:14
 
© CUMINCAD 2004