||Carlos Calderon and Nicholas Worley
||An automatic real-time camera control engine for the exploration of architectural designs [Una maquina automática de tiempo real de control de la cámara fotográfica para la exploración de diseños arquitectónicos]
||SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
||This paper is concerned with the use of real-time camera engines in architectural virtual environments as a method of enhancing the user.s experience and as a way of facilitating the understanding of architectural concepts. This paper reports on an initial prototype of a real-time cinematic control camera engine for dynamic virtual environments in the architectural domain. The paper discusses the potential of the system to convey architectural concepts using well known architectural concepts such as rhythm and proposes a series of future improvements to address those limitations. Keywords: virtual environments, camera control, design process, filmaking.
||file.pdf (72,929 bytes)
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