Paper sigradi2010_240:
Real - time Minor Deformations that Result from Collisions Using Bump and Normal Mapping

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id sigradi2010_240
authors Lombera, Rodríguez Hassán; Trujillo Rivero Andy
year 2010
title Real - time Minor Deformations that Result from Collisions Using Bump and Normal Mapping
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 240-243
summary This paper presents a method for simulating minor deformations that result from collisions on objects’ surfaces. The method alters only bump maps and leaves mesh geometry unchanged; it is suited to real - time applications where the primary concern is computational efficiency. The paper provides a representative model for deformable objects. Texture mapping and computer graphics techniques based on lighting are referenced as well. Finally, results are provided, along with the most noteworthy findings obtained with the use of this method.
keywords bump mapping, normal mapping, minor deformations, real - time.
series SIGRADI
email hlombera@uci.cu
content file.pdf (162,293 bytes)
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ratings Ratings: 5
last changed 2010/12/11 15:25
 
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