Paper sigradi2012_235:
Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura

Cumulative Index of Computer Aided Architectural Design
in Spanish

Works

Welcome guest _anon_548247

id sigradi2012_235
authors Polo, Pablo Herrera
year 2012
title Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 74-78
summary Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
keywords Visual Programming Language; Textual Programming Language; Scripting; Grasshopper; Rhinoscripting
series sigradi
email pablo@espaciosdigitales.org
content file.pdf (185,219 bytes)
discussion No discussions. Post discussion ...
ratings
last changed 2012/12/13 07:29
 
© CUMINCAD 2004