||Prácticas Disruptivas e Intervenciones de Diseño Desde lo Lúdico y Participativo
||Rodríguez Barros, Diana
||We recognize creative and innovative actions in interventions from Product’s Industrial Design, from the entire perspective of Design Thinking and interacting in post digital interconnected environments. Following this framework, we present teaching practices trying to adhere to disruptive didactic practices. Specifically, we have made redesign and design __interventions linking 3D models, graphics supports and prototyping. In this task, addressing working methods of solving the projective workshop’s own problems, we had used applications of 3D NURBs modelers and meshes, hyperrealists renders and image processing. The teaching experience results, with creative responses from student’s collaborative actions, have invited to established and solved unique problems in innovative ways. We consider to have developed a fruitful and meaningful experience.
|Year of publication:
||Design; Products; Practices disruptive; Teaching-learning experiences; Environment postdigital
Rodríguez Barros, Diana (2013).
Prácticas Disruptivas e Intervenciones de Diseño Desde lo Lúdico y Participativo. SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 533 - 538,